2011-10-12, 10:31 PM
That is a really good site- a lot of professional quality info. The low-poly tutorial has several tips that I think will help me with the fairy NPC I'm working on right now. Loading the UV layout into Paintshop as a layer to help align the texture is brilliant. That's one area where I have a lot of trouble. It's so simple I could kick myself for not thinking it up on my own
Thanks for finding this. Added the link to the top post.
Interesting what he said about 256x256 being the maximum texture size on the PS2 console. SoM's 256 limit has always felt... well, limiting, but after seeing that the PS1 textures were 32x32, I got the impression that maybe it was more about learning to utilize texture space better rather than using huge textures. I started allotting a larger part of the texture space to key focal points on the model (eyes, filigree etc) and shrinking the less key parts (clothes, bare metal). It think it's working better, but I still have a lot to learn.
Thanks for finding this. Added the link to the top post.
Interesting what he said about 256x256 being the maximum texture size on the PS2 console. SoM's 256 limit has always felt... well, limiting, but after seeing that the PS1 textures were 32x32, I got the impression that maybe it was more about learning to utilize texture space better rather than using huge textures. I started allotting a larger part of the texture space to key focal points on the model (eyes, filigree etc) and shrinking the less key parts (clothes, bare metal). It think it's working better, but I still have a lot to learn.