Metasequoia modeler tutorials and Keynote translated plugins

I did some research recently to find the average polygon count for game models and it seems the industry norm is around 10 to 15 thousand polys for a player character an 7 thousand for enemies. That's on mid-grade PC hardware with a standard rat-in-a-maze type linear area. Larger open gameplay areas can use about the same but have 2-4 LOD layers (level of detail). The cap is considerably lower for consoles (360 etc) and way lower for handhelds/phones. Of course other processing like shadows/textures make a huge difference so that's just a ballpark. Anyways, 2K for your head seems like its reasonable even for gaming.

Did a quick translation for the Copypath plugin. It goes in "Plugins/Object" and shows up at the bottom of the (who would have guessed) "Object" menu in Metasequoia. I think it could be good for making pine trees by using "taper+rotate" and copying a branch layer up a line where the trunk goes.


Attached Files
.zip   CopyPath-trans.zip (Size: 213.96 KB / Downloads: 147)
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Messages In This Thread
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by HwitVlf - 2013-03-08, 02:18 AM



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