Metasequoia modeler tutorials and Keynote translated plugins

(2013-04-21, 08:02 PM)airflamesred link Wrote: Some good points there Holy Diver. Things like normal mapping, and maybe ptex, are a natural progression towards realism. Once we get to that point, where things are indistinguishable from real, it will be boring and sense of style will have emerge again.

If MGSV looked real, like a movie, I don't think that would be a problem. The problem is its actually visually inferior to even MGS3 on the PS2. It may just be the staff is not up to it. A lot of Japanese IPs are having their games made in the west too nowadays. Which can only be bad.

Japanese movies are horrible today. But its hard to believe that there was a time when Japan was producing the cream of the crop of cinema. Quality just seems to come and go in decade long cycles. But western video games have never been very good. Neither beautiful nor fun (of course there are a handful of exceptions excluding games that either inspired Japan or were inspired by Japan)
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Re: Metasequoia modeler tutorials - by Verdite - 2011-03-14, 02:48 PM
Re: Metasequoia modeler tutorials - by Verdite - 2011-03-19, 02:53 PM
Re: Metasequoia modeler tutorials and Keynote translated plugins - by HolyDiver - 2013-04-22, 03:48 AM



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