2013-04-30, 06:22 AM
Sorry for the delayed response! I got busy for a bit there.
Anyways, here's the translated BevelEdge plugin. The "Max Angle considered flat" setting is a bit confusing to me. It seems to affect which faces are joined when beveling complex shapes. I found the readme and it doesn't have any directions at all. So my translation may be a bit wonky. If you figure out a better phrasing, let me know.
One part in the readme may be a bit useful:
Process is done in stages
1. Separate existing polygons
2. Create bevel
3. Join old and new vertices
4. Plug holes in corners.
Anyways, here's the translated BevelEdge plugin. The "Max Angle considered flat" setting is a bit confusing to me. It seems to affect which faces are joined when beveling complex shapes. I found the readme and it doesn't have any directions at all. So my translation may be a bit wonky. If you figure out a better phrasing, let me know.
One part in the readme may be a bit useful:
Process is done in stages
1. Separate existing polygons
2. Create bevel
3. Join old and new vertices
4. Plug holes in corners.