2013-09-28, 10:56 AM
The best thing you can do for yourself is stick to 16bit colour. If your gradients are 32 shades you'll have a much easier time than 256 shades, and the gradients will still be gradients after down converting to 16bit colour. All SOM textures are 16bit. Except in extreme cases like sky gradients it will look fine. Even Dark Souls' textures look like they are 16bit to me most of the time.
No matter how many times I hand out the advice, no one has ever taken it.
No matter how many times I hand out the advice, no one has ever taken it.