2013-10-07, 11:02 PM
While I would definately encourage high poly modelling and sculpting for artists I would not recommend any form of multire - shifting or poly reducing for game assets, unless you are making scene games. Im not pointing that at anyone, just a general statement
Ive been there and done that and wasted time being in that direction. Its not a personal preference, it just isnt in my work flow.
Ive been there and done that and wasted time being in that direction. Its not a personal preference, it just isnt in my work flow.