Found out more about this topic.
I created a regular plane, and scaled the x and z axis 3 times.
(sorry about jpg text loss - it just says z and x axis only)
No problems with mhm data whatsoever.
Msm however, big problem.
The msm data would only appear at around 0.3 - 0.1 distance from the map piece. Essentially disabling the piece when you're 0.3 away from it. Could work with maximum fog though not a universal way to create a map set.
So i thought it could be related to loading the texture, so i created a map piece of the same texture type.
At first, i placed the single regular tile piece away from the dissapearing msm map piece. Result...
This is where it would appear from. Same as the data before it.
However!
I then overlapped the piece. This was the result...
No problems with distance.
Of course i got this nasty texture overlap...
No problem though, after all if a wall was there...
Still, hitting the wall causes a flicker. So i dunno. Anyway i didnt wanna sound too geeky doing this research, only ml didnt share huge amounts of info about this, and its good to contribute eh?
-
Just realised. If i recreated the msm data and lowered it, there wouldnt be a texture overlap. Ill give it a try sometime.
I created a regular plane, and scaled the x and z axis 3 times.
(sorry about jpg text loss - it just says z and x axis only)
No problems with mhm data whatsoever.
Msm however, big problem.
The msm data would only appear at around 0.3 - 0.1 distance from the map piece. Essentially disabling the piece when you're 0.3 away from it. Could work with maximum fog though not a universal way to create a map set.
So i thought it could be related to loading the texture, so i created a map piece of the same texture type.
At first, i placed the single regular tile piece away from the dissapearing msm map piece. Result...
This is where it would appear from. Same as the data before it.
However!
I then overlapped the piece. This was the result...
No problems with distance.
Of course i got this nasty texture overlap...
No problem though, after all if a wall was there...
Still, hitting the wall causes a flicker. So i dunno. Anyway i didnt wanna sound too geeky doing this research, only ml didnt share huge amounts of info about this, and its good to contribute eh?
-
Just realised. If i recreated the msm data and lowered it, there wouldnt be a texture overlap. Ill give it a try sometime.