Mhm data collision limit

#12
That is why I only recommend doing that for interstitial sections of a map.

I plan on building a purely custom map editor, however tiling will still be at the heart of it. I can see a single application that would convert a model file into a map set with 100% unique tiles, but there is not much need for an additional editor at that point. It's more of a preprocessing step. Larger than 1x1 / not using tiles (on the front end) goes against the basic tenants of Som I think.

I prefer maps built from tiles I suppose, pretty much all of my favorite games work that way. There's probably a certain level of efficiency in it. I do wish the tiles that come with Som lined up better. Even if the texture maps were texel perfect, the use of baked in shadows in the pieces doesn't seem to be consistent with a 3x3 square room model.

PS: I kind of wonder if the uvs could be transformed to flip/mirror the textures. Then you could have a simple 100x100 image file that controls the rotation of the uvs themselves, and maybe even do some multi-texturing so you could rotate/swap out the shadows. I haven't worked out how to determine what map is loaded, but at the minimum if an event loaded the map number into a counter whenever it is opened Ex could use that to do per map stuff.
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Messages In This Thread
Mhm data collision limit - by Verdite - 2010-10-18, 01:39 PM
Re: Mhm data collision limit - by dmpdesign - 2010-10-18, 09:13 PM
Re: Mhm data collision limit - by Verdite - 2010-10-18, 11:35 PM
Re: Mhm data collision limit - by HolyDiver - 2010-10-19, 02:00 PM
Re: Mhm data collision limit - by Verdite - 2010-10-21, 11:24 AM
Re: Mhm data collision limit - by dmpdesign - 2010-10-21, 01:13 PM
Re: Mhm data collision limit - by Verdite - 2010-10-22, 01:25 AM
Re: Mhm data collision limit - by Verdite - 2010-10-24, 08:45 PM
Msm and mhm fixed - by Verdite - 2010-10-24, 11:32 PM
Re: Mhm data collision limit - by HolyDiver - 2010-10-25, 10:56 PM
Re: Mhm data collision limit - by dmpdesign - 2010-10-26, 05:43 AM
Re: Mhm data collision limit - by HolyDiver - 2010-10-26, 05:28 PM
Re: Mhm data collision limit - by Verdite - 2010-10-31, 10:32 PM



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