Moratheia [2.2 pending]

#2
2.2 release plans
This will be the last version of Moratheia SOM.

System, and combat
Vastly improved side quests that require decision making and STR / INT based choices in conversation.
Quests condensed down and improved to suit story flow, new start point at the village of Meera to restrict players who frequently get lost...
Warp talismans found more frequently to improve travel.
Player starts with a spear, along with the dagger.
Player can keep a track of all their skills and skill benefits.

Characters
''Zany'' guards will be scattered around Pelmora rather than clumped into one area.
Some characters will be redone with better graphics... Plenty of work there...
Character animations will be different.

Dungeons and maps
More ambient lighting to set the mood.
Many more lamps, webs and eerie stone faces in dungeons. (Done.)
Important heraldry for Scala, includes flags and so on. (Done.)
Textures vastly improved. (Done.)
At least 2 new enemies added to the roster.
More ruggedness added to towns.
One final major shortcut to link all areas together.
Outdoor map parts improved, some added.
New, interesting houses.
80+ hours spent on new outdoor map tiles.

2.1 release notes

Final fixes made, added a new weapon to Calethan
Added new 2D maps for 2 end game levels
Updated credits
Abilities such as life giving light recover more HP
Sap plants now give more HP when consumed fresh, bottled sap is no longer better than fresh sap.
Tons of bugs fixed.
Added a new enemy.
Improved an enemy animation.
3 late levels vastly improved, redone with better lighting and enemies
Dash speed increased considerably.
Basic intro movie added.
Early game weapons balanced, especially the bladed spear and the mace. Both are now very viable pieces of equipment.
Major difficulty tweaks for late game enemies, and late weapon balancing.
Scalan traders now sell correct goods.
Early blunt weapon added.
Late game map fixes.
Fixed a looping gold event bug.
Fixed some map irregularities in Scala grove.
Fixed a boss trigger range.

Link
https://1drv.ms/1G2Lai4

[Obsolete]Patch release 14.09.14 0.2

Fixes
Numerous minor bug fixes
Collision fixes
Ancient bracelet now recovers HP, resistances balanced
Mehia now recovers MP
Special left hand item added
Some equipment items balanced
Life giving light MP cost increased, HP recovery increased
Blue shards replaced with a better ability

Instructions
Please unzip the zip folder
Then move all of it's contents into the Moratheia game folder
When asked to merge 'DATA' with 'DATA' click yes, and when asked to merge 'MAP' with 'MAP' click yes also
Then copy and replace all data when prompted
Do the same with the PARAM folder
Finally make sure you copy and replace project.dat

Patch 0.2 credits
Hwitvlf
dmpdesign
Mastertaffer

[Obsolete]Patch release 08.09.14 0.1

Fixes
Some sap plant events missing lines
Collision data fixes
Warp crash fix
Some weapons moved
Improved enemy set zones in Meera 1
Improved some map environments
Added some more sellables
More events and conversations

Instructions
Please unzip the zip folder
Then move all of it's contents into the Moratheia game folder
When asked to merge 'DATA' with 'DATA' click yes, and when asked to merge 'MAP' with 'MAP' click yes also
Then copy and replace all data when prompted
Do the same with the PARAM folder
Finally make sure you copy and replace project.dat

Patch 0.1 credits
GusLeRoi
Hwitvlf
dmpdesign
Auric
Mastertaffer



Messages In This Thread
Moratheia [2.2 pending] - by Verdite - 2014-08-31, 10:01 PM
Release notes - by Verdite - 2014-09-08, 11:02 PM



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