2009-10-15, 02:35 PM
The more and more I use this program, the closer I come to being 100% sure I won't make another KF game with it.
I just realized last night you cannot cast a support magic until you have an equipped magic. Its quite possible in my game to obtain the earth heal magic first (or if anyone wanted to try to remake KF2 for instance with light magic being usable at the start of the game) before you learn any magic that can be 'equipped' in the equipment menu.
Without a spell being equipped, your cast bar doesnt show up, thus you can never cast support magic.
Just an FYI to anyone making a game that this is yet another flaw in the growing list of SOM bugs!
its not the end of the world of course, but just another little 'feature' of the game engine that will further make any productions using it a bit less professional.
I just realized last night you cannot cast a support magic until you have an equipped magic. Its quite possible in my game to obtain the earth heal magic first (or if anyone wanted to try to remake KF2 for instance with light magic being usable at the start of the game) before you learn any magic that can be 'equipped' in the equipment menu.
Without a spell being equipped, your cast bar doesnt show up, thus you can never cast support magic.
Just an FYI to anyone making a game that this is yet another flaw in the growing list of SOM bugs!
its not the end of the world of course, but just another little 'feature' of the game engine that will further make any productions using it a bit less professional.
- Todd DuFore (DMPDesign)
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