2011-07-01, 12:35 AM
There's not an 'official' skeleton that everyone has agreed on. I think you can transfer animations between model by simply resizing an animated skeleton to fit the new model- as long as you don't add/delete any objects/bones.
I just finished up new humanoid skeleton based on standard human proportions. I think tweaking it to match a model would save time over creating a skeleton from scratch, but I haven't completely tested it yet. You can get it here if it's of any use.
https://www.mediafire.com/?lgqgq4mmqosi1
SoM has a limit of 128 characters (NPCs) per map and a maximum of 64 maps. There's no limit to how many characters can be listed in the editors though; the editors list all the available models and you chose which ones to place on the map. :)
I just finished up new humanoid skeleton based on standard human proportions. I think tweaking it to match a model would save time over creating a skeleton from scratch, but I haven't completely tested it yet. You can get it here if it's of any use.
https://www.mediafire.com/?lgqgq4mmqosi1
SoM has a limit of 128 characters (NPCs) per map and a maximum of 64 maps. There's no limit to how many characters can be listed in the editors though; the editors list all the available models and you chose which ones to place on the map. :)