NPC animation strategy

#13
I thought that "talk" was a single animation whose first half played before the message popup and its second half after the message. But I remember having trouble getting the message to pop at the correct time.

Inspector Clouseau: "Do you have for me the massage?"
Hotel Clerk: ‎  "Sir, I don't give massages."
Inspector Clouseau: "But you gave me one early this morning."
Hotel Clerk: "Sir, you are mistaken!"
Inspector Clouseau:: "But I received a massage this morning from Inspector Quinlan of the Yard of Scotland."
Hotel Clerk: "He gave you a massage, sir?!"
Inspector Clouseau: "No, it was you that gave it to me." ‎ 
Hotel Clerk: "... ‎  ... a message Sir?"
Inspector Clouseau: "Yes, you fool! Now give me my massage!" ‎ 
Rofl

Ben, can you give the enemy/npc's a long attack animation and lower the AI emphasis so that it doesn't continually repeat a quick loop?



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Messages In This Thread
NPC animation strategy - by Verdite - 2013-06-09, 02:47 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-09, 05:16 PM
Re: NPC animation strategy - by HwitVlf - 2013-06-09, 08:32 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-09, 09:02 PM
Re: NPC animation strategy - by HwitVlf - 2013-06-09, 09:55 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-10, 01:47 PM
Re: NPC animation strategy - by Verdite - 2013-06-10, 03:48 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-10, 04:41 PM
Re: NPC animation strategy - by Verdite - 2013-06-10, 05:06 PM
Re: NPC animation strategy - by Verdite - 2013-06-12, 01:33 PM
Re: NPC animation strategy - by HolyDiver - 2013-06-12, 05:03 PM
Re: NPC animation strategy - by Verdite - 2013-06-12, 10:18 PM
Re: NPC animation strategy - by HwitVlf - 2013-06-13, 08:20 PM
Re: NPC animation strategy - by Verdite - 2014-06-10, 02:27 PM
Re: NPC animation strategy - by HwitVlf - 2014-06-12, 06:43 PM
Re: NPC animation strategy - by Verdite - 2015-01-24, 06:46 AM
Re: NPC animation strategy - by HwitVlf - 2015-01-24, 09:21 AM



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