2009-11-12, 05:46 AM
Thats a good point, about the moving parts, and the MOVE object command. I have ran into this issue myself more than once. Your talking about Relative movement positions vs Absolute...and SOM lets you plug in Absolute positions. Well It is completely feasible to isolate these commands and adjust all the rotations, and movement coordinates to match...your new updated location.
But it is a lot of work. :)
What I am talking about, and this also refers to Holy's lastest post. Is that I want more of a macro -event handler, for now. I want to be able to delete objects and their cooresponding events so that SOM doesnt freak when they are missing.(which I have figured out) And, be able to add EVENTS that are merely duplicated not generated from scratch. This overcomes a couple barriers as far as being able to assign events easier to multiple objects at once, and being able to mass delete/duplicate objects when you want.
But I will have to think about that challenge, because that is a real problem. :)
But it is a lot of work. :)
What I am talking about, and this also refers to Holy's lastest post. Is that I want more of a macro -event handler, for now. I want to be able to delete objects and their cooresponding events so that SOM doesnt freak when they are missing.(which I have figured out) And, be able to add EVENTS that are merely duplicated not generated from scratch. This overcomes a couple barriers as far as being able to assign events easier to multiple objects at once, and being able to mass delete/duplicate objects when you want.
But I will have to think about that challenge, because that is a real problem. :)
Cheers
KilroyFx
KilroyFx