2010-09-10, 06:33 AM
I don't know what to do with a .wps file. Wikipedia suggests maybe it's a Microsoft Works format.
It sounds like probably the mipmapping bug. If so it's really not a hardware thing. It happens I think because Som asks for mipmaps even though it doesn't have them, and sometimes drivers give Som mipmaps even though it did not request them when creating the texture. For the graphics Som has mipmaps for (very few) they will look ok, but the others will appear invisible if they are not pretty close to the player.
Also you might be in "RGB Emulation" mode, which can cause things to look ugly, but disappearing walls I'd think not.
I suggest trying to find a mipmaps option in your graphics card control panel (display settings->advanced->your display adapter) and if you're convinced you can't do that look in Ex. If you want to make games you definitely want to work with Ex. Ex will let you open Som in a window if you want and on a Vista/7 computer it won't screw things up every time you run/test a Som game. Unfortunately I can't afford to help everyone with Ex. Todd mentioned writing a tutorial (for dummies) to me not long ago. You might ask him to make good on that if he pops in. Otherwise search for Ex maybe. I will answer specific questions if they're not too complicated.
Here (https://www.swordofmoonlight.com/DarkDes...y%20Ex.zip) is a patch for Dark Destiny. I suggest trying to apply it if you have that game downloaded. I will help you setup Ex to work with som_db.exe (eg. the map editor test option) if you get that far.
PS: Turning forcing mipmaps off/on should also fix the graphical problems in the editors. Especially for XP. Vista/7 have other issues as well. Atm if you want to develop a game with Vista you're going to need a "Virtual Machine" setup afaik.
It sounds like probably the mipmapping bug. If so it's really not a hardware thing. It happens I think because Som asks for mipmaps even though it doesn't have them, and sometimes drivers give Som mipmaps even though it did not request them when creating the texture. For the graphics Som has mipmaps for (very few) they will look ok, but the others will appear invisible if they are not pretty close to the player.
Also you might be in "RGB Emulation" mode, which can cause things to look ugly, but disappearing walls I'd think not.
I suggest trying to find a mipmaps option in your graphics card control panel (display settings->advanced->your display adapter) and if you're convinced you can't do that look in Ex. If you want to make games you definitely want to work with Ex. Ex will let you open Som in a window if you want and on a Vista/7 computer it won't screw things up every time you run/test a Som game. Unfortunately I can't afford to help everyone with Ex. Todd mentioned writing a tutorial (for dummies) to me not long ago. You might ask him to make good on that if he pops in. Otherwise search for Ex maybe. I will answer specific questions if they're not too complicated.
Here (https://www.swordofmoonlight.com/DarkDes...y%20Ex.zip) is a patch for Dark Destiny. I suggest trying to apply it if you have that game downloaded. I will help you setup Ex to work with som_db.exe (eg. the map editor test option) if you get that far.
PS: Turning forcing mipmaps off/on should also fix the graphical problems in the editors. Especially for XP. Vista/7 have other issues as well. Atm if you want to develop a game with Vista you're going to need a "Virtual Machine" setup afaik.