New swing arm models

#1
I've been working on how to make new swing arms for the weapon setup in my game.
It seems that the problem is with how x2mdl squishes all mesh objects to xyz=0 for their default pose' instead of keeping them the way they are supposed to be for SoM. The effect is that x2mdl can't make a new swing arm that is compatible with SoM's default weapon/hand-armor alignments.

But if we are only using new weapon/hand-armor models, like Ben in Rathmor, it should work. We just have to align the new weapon/hand-armor swing models to xyz=0 like x2mdl's scrunched MDLs.

In case any anyone missed it from the PRF editor thread, SoM can have more than 3 swing animations. Maybe up to 255 so you could make a different animation/sound for each weapon if you wanted. Including bows etc.


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Messages In This Thread
New swing arm models - by HwitVlf - 2011-10-19, 03:06 AM
Re: New swing arm models - by HwitVlf - 2011-10-19, 06:23 AM
Re: New swing arm models - by Verdite - 2011-10-20, 12:57 AM
Re: New swing arm models - by HwitVlf - 2011-10-21, 08:50 PM
Re: New swing arm models - by dmpdesign - 2011-10-22, 03:18 PM
Re: New swing arm models - by Verdite - 2011-10-22, 09:40 PM
Re: New swing arm models - by HwitVlf - 2011-10-22, 11:11 PM
Re: New swing arm models - by Verdite - 2011-10-24, 10:39 PM
Re: New swing arm models - by dmpdesign - 2011-10-25, 01:05 AM
Re: New swing arm models - by HwitVlf - 2011-10-25, 09:23 PM
Re: New swing arm models - by Verdite - 2011-10-30, 02:26 AM
Re: New swing arm models - by HwitVlf - 2011-10-31, 12:26 AM
Re: New swing arm models - by Verdite - 2011-10-31, 12:47 AM
Re: New swing arm models - by Verdite - 2011-10-31, 09:35 PM
Re: New swing arm models - by HwitVlf - 2011-11-01, 12:17 AM
Re: New swing arm models - by Verdite - 2011-11-01, 11:08 PM
Re: New swing arm models - by dmpdesign - 2011-11-02, 03:59 AM
Re: New swing arm models - by HwitVlf - 2011-11-02, 10:45 PM



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