Noob wanting to make a game

#71
Oki ‎  heres My very first custom set for my game.. Its the beginning armor and the most primative also.. that way peeps ll think i made it this way on purpose.. wait. i did.. err nevermind Doh


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#72
These look very much like items from the old first kf games. Congrats! A very good first set.

With any art or 3d modelling, dont forget that you progress as you try different styles and functions. When creating a primitive, choose segment (in the blue box window options) to smooth off the mesh. This way you'l get a smoother mesh and more 'faces' to play around with. Dont go too crazy on segmenting, especially on weapons - more faces means more 'vertices' and more vertices mean more memory usage. This affects SoM too.

So, in regards to texturing, i can help you or anyone else with that in a much further way. When you're ready, i can explain texturing better to you.
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#73
Good start.
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#74
Illdefinitly wanna play with textures. Ive Started messing with segments if only a lil...

got another question... ‎  i wanna make an item transparant but want to see another item inside of it.. for example the magic crystals in the ancient city. I know how to make an item seem transparent but i cant see the smaller denser item inside.. is there a way do do that either in mesq or another program? ‎  or do i need a certain texture or alpha file or what? ‎ 

Ty fer all ur help soo far xdd
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#75
In SoM, the diffuse channel is transparency. To check out what it'l look like, use the alpha channel and set your diffusion to about 25 in the materials panel.
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#76
will i need to drop the alpha also or just the diffuse?


Also ‎ having a problem with converting files to mdo.. it keeps saying d3drm.dll is missing .. i tried to install a dll on my comp but when i tried runing regsv it said the dll may not be compatable with something (86) ‎ any solutions on how to get the program working or perhaps another program to convert the files to mdo,txr prf ect??
lol nvr mind ‎  fixed it.. all i had to do was download dll ,stick it in the som tool folder then click an open with thingy xd
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#77
When i created a flask, i used the alpha channel to see what it'd look like, and i left it as it was when i converted to mdo, so dont worry, if you get stuck with the files, check out this bottles material settings, the second and third materials are the "transparent" ones.



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.mqo   filled crystal.mqo (Size: 196.13 KB / Downloads: 160)
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#78
Thank you sooooooooo much verdite. This is quite enjoyable now that I know what I'm doing, lol. I started with the dagger, and later changed it into a sword. I also have a blade shield. It was kinda an accident, lol. When looking at the sides of the shield they where a bit thin. Well I think I'm off to make a staff or two now...


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Yeah, I'm still around. I haven't much to say anymore however I do lurk around here. Ninja
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#79
Just a little tip for you guys to get some thickness quite easily is to do do the basic shape in 2d and clone/extrude. If you haven't seen it try this
https://swordofmoonlight.com/bbs/index.p...64.80.html

The part itself is of no use but the technique really useful.
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#80
ohhh pretty items... ‎ I like xd

Mad ok im following the conversion tutorial but im not getting anything appearing on som preview or in the test map.. ‎ somethings not working right.. also i create the prf file and som sees it but i cant see it when i browse the som prof folder.. what am i doing wrong? does the 3d size need to be smaller or is there some other hex editor thing i need to do??

I found the file but i had to click compataibility files to find it.. is there a different save method i need to do? grr this is frusterating

I think the prf is oki .. the item is listed but not showing up in the 3d window.. maybe a graphics problem? a setting i missed in the 3d creating process?
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