2010-12-03, 06:29 PM
The texture mapping for the Som assets is actually quite good. It's pretty difficult to create a texture which maps proportionally in all places. The only technical way to do it in most cases is to start with an texture that is at least 4 times more detailed than what you'll end up with and run that thru some fairly sophisticated algorithm to work out a proportional skinning.
However I have to fault almost all of the Som assets for being about a texel off everywhere mapping wise. I'm pretty sure that wasn't the artist's faults however, as much as a disconnect between the artists and programmers and a budget which apparently included no room for game testers or quality patches
The quality of the monsters especially are top-notch as games go. They have a very endearing quality, like Castlevania monsters, which for me anyway, always makes me happy to see them again and again like old friends. My favorite games have always been games like Castlevania that just consistently produce the same experience with minor variations over and over. I'm always a little sad when From' scraps a line of Armored Core assets in favor of new ones from scratch, while the general consensus seems to be From' committed a crime against humanity when it released like ~7 PS2 games in a row with the exact same assets. Megaten is pretty much the same way, always recycling from the previous game while adding just a little more. Atlus (Megaten) produced some of the most highly regarded PS2 games but there's yet to be a peep about any current gen game coming out of Atlus (Japan) presumably because of the pressure to start over from scratch.
However I have to fault almost all of the Som assets for being about a texel off everywhere mapping wise. I'm pretty sure that wasn't the artist's faults however, as much as a disconnect between the artists and programmers and a budget which apparently included no room for game testers or quality patches
The quality of the monsters especially are top-notch as games go. They have a very endearing quality, like Castlevania monsters, which for me anyway, always makes me happy to see them again and again like old friends. My favorite games have always been games like Castlevania that just consistently produce the same experience with minor variations over and over. I'm always a little sad when From' scraps a line of Armored Core assets in favor of new ones from scratch, while the general consensus seems to be From' committed a crime against humanity when it released like ~7 PS2 games in a row with the exact same assets. Megaten is pretty much the same way, always recycling from the previous game while adding just a little more. Atlus (Megaten) produced some of the most highly regarded PS2 games but there's yet to be a peep about any current gen game coming out of Atlus (Japan) presumably because of the pressure to start over from scratch.