2009-10-21, 11:13 PM
Well I looked into decompiling the exe (which should be very simple by exe standards) and there were no tools really up to the task. Without decompiling the exe there is no way to make credible statements about "the programming" as you suggest. You could profile it a number of ways, but what for I'm not sure. I was being a bit facetious I suppose
About an underpass as you suggest (I think) you'd have to make a custom map piece. I think I saw something like this in one of the Japanese games. Can't remember the name exactly. Todd might want to look into taking some of the pieces in those games and converting them into project compatible pieces if possible?? Todd knows more about SOM specific sorts of stuff than I do in many depts (he has more patience I would wager)
Tom does stuff like this using floating magic pedestals but that's really not always the sort of thing you want. It works to the same effect however if you want to get the player from A to B.
I can program whirlwinds around SOM. I can extend it to do just about anything I want from where I'm sitting. But I don't want to make it do anything that would take away from it's essence. Basically I just add stuff that should've/could've been there in the first place.
About an underpass as you suggest (I think) you'd have to make a custom map piece. I think I saw something like this in one of the Japanese games. Can't remember the name exactly. Todd might want to look into taking some of the pieces in those games and converting them into project compatible pieces if possible?? Todd knows more about SOM specific sorts of stuff than I do in many depts (he has more patience I would wager)
Tom does stuff like this using floating magic pedestals but that's really not always the sort of thing you want. It works to the same effect however if you want to get the player from A to B.
I can program whirlwinds around SOM. I can extend it to do just about anything I want from where I'm sitting. But I don't want to make it do anything that would take away from it's essence. Basically I just add stuff that should've/could've been there in the first place.