2018-04-19, 04:46 PM
XInput controllers use analog inputs instead of buttons. There must be a lot of software that can make them act like buttons, but even with the DirectInput API the trigger buttons will cancel one another out.
(I've fixed this for SOM with extension work, but no games take advantage of my work so, it's almost pointless to say so. Haven't gone the length to separate the triggers though... yet... assuming it's possible to.)
(I've fixed this for SOM with extension work, but no games take advantage of my work so, it's almost pointless to say so. Haven't gone the length to separate the triggers though... yet... assuming it's possible to.)