2010-06-23, 07:56 PM
Wrong thread I think, but I'd like to just suggest we don't make objects which are designed to snap into map pieces. It's one thing to make a multi-object to get around the object disappearing from view bugs, but try your damnedest if you can to make objects that are modular so they can be reused as much as possible. Map pieces on the other hand are designed to come in sets, so make alternative ones if you need to... the tile sets can become quite large.
Also consider trying to match your wood textures to the wooden objects that come with Som. See how the door and barrel are a different colour of wood. That would make everything more consistent so everything is easier to integrate together. It's not hard for authors to tweak the textures for their game, but I think if we're going to be able to toss everything into one hat we should use the stuff that comes with Som to set the tone.
The house BTW is nice. Do you think you will get to make it more flexible so you could tile it in different floor plans? If the chimney was an object it could be placed more flexibly. A porch would be nice. And I would be interested in seeing a set without the stone foundation. It's more common in this kind of construction for the floor to be on stilts just off the ground... if you did that the two could be mixed effectively and the lower sections would be like split level housing. Since you have the stone foundation in theory you could add a basement under the house. With just a little work you can create the illusion of a lot of variety.
PS: As Som authors I think we actually have an obligation to think of others' games first when making new assets for our own games. Yes you need something to make your game complete, but think of how future other games will hopefully be able to make use of your work also.
Also consider trying to match your wood textures to the wooden objects that come with Som. See how the door and barrel are a different colour of wood. That would make everything more consistent so everything is easier to integrate together. It's not hard for authors to tweak the textures for their game, but I think if we're going to be able to toss everything into one hat we should use the stuff that comes with Som to set the tone.
The house BTW is nice. Do you think you will get to make it more flexible so you could tile it in different floor plans? If the chimney was an object it could be placed more flexibly. A porch would be nice. And I would be interested in seeing a set without the stone foundation. It's more common in this kind of construction for the floor to be on stilts just off the ground... if you did that the two could be mixed effectively and the lower sections would be like split level housing. Since you have the stone foundation in theory you could add a basement under the house. With just a little work you can create the illusion of a lot of variety.
PS: As Som authors I think we actually have an obligation to think of others' games first when making new assets for our own games. Yes you need something to make your game complete, but think of how future other games will hopefully be able to make use of your work also.