Proper size and orientation from Blender to SoM

#18
I finally got English language throughout the tools and in the game menus. I honestly found the language tool to be a little confusing given what I had to do to get things set up correctly.

When choosing the language packs, I wasn't entirely sure that I needed more than one. When I selected the 'Old English.zip' it checked both 'tool' and 'data' options, so I thought I was good to go. However, there isn't an 'Ex.ini' file in that pack so I either missed something or don't understand how things are linked up. Both are very possible.

In the end I added the "Default.zip", "Neutral.zip", and "Old English.zip" packs in the tool. I think copied the "Ex.ini" file from "../Default/data/my/prof" into my project folder, and all stages are in English.

I don't know if all of this is necessary, but I kept running into situations where one of the 3 SOM_MAIN, SOM_MAP, or som_db would be running in Japanese yet.

Quote:Like I said, if you make a game with Japanese as your language package for your tools, then you start out with a Japanese configuration for your project, which is default on SOM because it's Japanese software.

I think I messed up the order of operations somehow. If I had installed all 3 of those packs initially, more importantly the "Default.zip" then created the project I assume the "Ex.ini" file would have been moved for me.

In the end this process forced me to dig in a little deeper into the architecture than I would have otherwise so that's a plus. ‎  Smile
Reply



Messages In This Thread
Re: Proper size and orientation from Blender to SoM - by theschap - 2019-05-20, 05:43 PM



Users browsing this thread:
1 Guest(s)