2009-09-27, 09:52 AM
SoM isn't a database, it's a dinky little game
Now I dunno, as for the tool itself. If you had two objects with the same internal name... that could maybe be a problem. But the name the editor (as in game maker) provides for the game is purely cosmetic (sorry if I misunderstood you)
Besides having items of the same name is totally necessary, if you want to say have an event that replaces an item with an item of the same name, but with extra potential.
Now I dunno, as for the tool itself. If you had two objects with the same internal name... that could maybe be a problem. But the name the editor (as in game maker) provides for the game is purely cosmetic (sorry if I misunderstood you)
Besides having items of the same name is totally necessary, if you want to say have an event that replaces an item with an item of the same name, but with extra potential.