Poll: How do you feel about offensive magic being removed entirely from Rathmor, and only having healing magic? This will allow for a combat focus game that feels more organic and less 'fantasy' also, ...
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I'm all for it! "Live by the sword, live a good, long time!" - Minsc
25.00%
1 25.00%
It sounds like a good idea, but I can see flaws here (so I'm going to post about my concerns)
50.00%
2 50.00%
I'm all for combat, but leave a few secret offensive magic spells in the game for players to find.
0%
0 0%
I'd rather play a balance of combat and magic, regardless of the game setting and the way enemies react.
25.00%
1 25.00%
Spells are essential in any game that involves combat, as a fail safe against enemy attacks. I'm against it.
0%
0 0%
Total 4 vote(s) 100%
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Removing offensive magic. Poll!

#3
Ha "Go for the eyes Boo!!, Go for the eyes!! RHAAAAAARRGGGG!!!" Minsc

I think that could be quite nice. Exactly like ML says, it would make you use and enjoy the weapons more.

I went through this same quandary with my game and finally decided on having one strong offensive spell which was obtained near the middle of the game, and no MP restoratives. Instead, you had to have a specific item equipped that recovered MP quite slowly. ‎  The offensive spell cost a lot to cast so even with the MP-recovering item equipped, you could only cast the spell as an occasional power attack.

I had one weak ranged weapon set up as sword magic using the PRF editor. It wasn't meant as a weapon, but more as a puzzle/immersion device. Sword Magic projectile weapons require player timing skill rather than just a button push. And since you can adjust the length of the"magic release" slot in the PRF editor, I had learning events that made it easier to use my ranged weapon.
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Messages In This Thread
Removing offensive magic. Poll! - by Verdite - 2013-06-28, 01:06 PM
Re: Removing offensive magic. Poll! - by HwitVlf - 2013-06-28, 10:39 PM



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