Retrieving map data from KF games

#11
John, I finished most of DD before I got my hands on a map book, but I did go back and rework the west shore to more closely match it.

I used in game maps to help with verdite castle and the east shore.
- Todd DuFore (DMPDesign)
Site Founder
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#12
That gives me a hankering to play DD again!


Quote:I've been programming in Dark Basic Pro for some years now, but I'm sick and tired of it's crappy capabilities and effectiveness, and huge amount of bugs( ‎  ), so I've gone back to learning C++ again. :)
That's good to know about Dark Basic. I had mostly crossed it off my list because it seems to have lost Microsoft's support, but I didn't know it was buggy too. Making a game in C++ from scratch is a pretty big undertaking, but I suppose there's a big base of ready-made code out there for handling standard game functions. So maybe it wouldn't be that different than using an existing engine. They released the Arx Fatalis source code recently; I wonder if it would be viable to do a KF remake using their engine.

I always thought it would be neat to make a 3D strategy RPG making engine. Something like a KF version of chess.
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#13
Kind of like that Bloody Checkers game someone posted about not so long ago..?

Anyway, creating a game engine completely from scratch is pretty hard. But, got to learn the stuff anyway, so I'm going through it one step at a time. I don't know that much yet, as I kind of gave up learning the language about ten years ago(I was just a kid back then) and started with Dark Basic instead, as it was much easier. Though, as bad as DB and DBPro is, at least it's taught me a lot about game programming and game design - not that I couldn't have learned that in some other way, but... yeah. xD

It doesn't surprise me the least that it has lost support from MS. It's not a good product.

I'll be looking into the Arx Fatalis source code, maybe I can learn something from it! But personally, I want to make my own engine so I'll have to deal with as few licenses as possible. I want to one day be able to make indie games that are good enough to sell for at least a few bucks. There's a long way there, though. :)
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#14
Any chance youd be willing to learn in C# and work on an XNA project?

I happen to know a few folks that could help out immensely ;)
- Todd DuFore (DMPDesign)
Site Founder
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#15
You know, you're the second person today asking me to learn C#! Haha! Tongue

What's the project about? :)
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#16
A KF style game of course!

Actually anything. ‎  The programmer Ive worked with on other games is quite busy handling Fortresscraft's success, so some of the games I wanted to make are on hold awaiting a programmer. ‎ 

I have a few easier games you could hone your skills on, but the 3d rpg would be awesome, and kilroy (the guy who made BC) is already working on a similar engine and could likely offer any help youd need with creating your own engine.
- Todd DuFore (DMPDesign)
Site Founder
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#17
Alright, I'm in. I'll PM you some contact info. ^^
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#18
Looks like we've got a good team assembled already.
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#19
Guyra, you probably already have the setup, but I'll mention anyways - Microsoft has a Dreamspark program that lets students get a free copy of the latest Visual Studio Pro edition.
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#20
Thanks, but I'm just using the free Express version which works fine for me. :)
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