@Verdite
Yeah, those water tiles have saved me a lot of time and resources, thank you! I was thinking about the instant death thing, would it be possible to kill the player based on elevation of the model? I tried lowering the elevation in the editor to 9.5, but the death zone moves along with the water. I'm thinking maybe lowering the model's elevation in Meta itself by 9.5 would solve that. Also, when you get the time Verdite, could you help me make a few more of those water tiles with extensions? There are a few instances where I'll need some funky shapes in order to fill in some small gaps.
@Hwitvlf
The best I could do without making a custom model is make the Lighthouse enter-able. But it'd be REALLY small inside, maybe I could make an NPC who lives in it and is agoraphobic.
Yeah, those water tiles have saved me a lot of time and resources, thank you! I was thinking about the instant death thing, would it be possible to kill the player based on elevation of the model? I tried lowering the elevation in the editor to 9.5, but the death zone moves along with the water. I'm thinking maybe lowering the model's elevation in Meta itself by 9.5 would solve that. Also, when you get the time Verdite, could you help me make a few more of those water tiles with extensions? There are a few instances where I'll need some funky shapes in order to fill in some small gaps.
@Hwitvlf
The best I could do without making a custom model is make the Lighthouse enter-able. But it'd be REALLY small inside, maybe I could make an NPC who lives in it and is agoraphobic.
~ ® Indie RPG developer.
Twitter: twitter.com/JC_Bailey1112
Twitter: twitter.com/JC_Bailey1112