2009-04-30, 07:50 AM
^Update: I'm getting the hang of it, but I feel totally limited by the tile selection. If only tiles had multiple layers I feel like there would be a world of possibilities. I loaded Tom's DoM map, and I'm using the tiles I'm given... my guess is that is probably the complete tiles set that comes with SoM, but if not, maybe I should look for more.
Is there a tile composer tool at least?? At any rate, it seems like so much could've been done, if SoM just let you work with shapes, and choose from a number of textures from shapes, and then let you layer elements, like walls, ontop of grass, and such. Maybe if walls were in the list of obstacles (like barrels / if they're not) we could get something like that going. Otherwise seems like the best thing to do sticking with this paradigm is quadruple the tile selection (if even possible)
Maybe instead of remaking SoM, we could start by just making new SoM tools... as soon as we can crack the file formats that is.
Is there a tile composer tool at least?? At any rate, it seems like so much could've been done, if SoM just let you work with shapes, and choose from a number of textures from shapes, and then let you layer elements, like walls, ontop of grass, and such. Maybe if walls were in the list of obstacles (like barrels / if they're not) we could get something like that going. Otherwise seems like the best thing to do sticking with this paradigm is quadruple the tile selection (if even possible)
Maybe instead of remaking SoM, we could start by just making new SoM tools... as soon as we can crack the file formats that is.