2009-05-02, 11:04 PM
^Yeah I can do anything like that.
I think an ultimate solution to this sort of thing though is to sit down and work out a system, so that the game author decides their catalogue of pieces in advance, then "shops" so to speak for the ones they want from a master catalogue... then compile that into their final personalized set -- per project. Of course tools to add pieces to already compiled sets would be required (and if the author didn't leave holes in their own catalogue then they would either have to append sets to the end, disjoint, or we could surely eventually come up with a tool to go over your project and convert the whole thing to a new piece layout)
I'm dedicated to back supporting SoM as much as possible, regardless of how perfunctory it's legacy is. If nothing else it is a fine rapid prototyping tool... especially if you want your finished game to feel as much like SoM as possible. Some aspects of SoM just feel unfinished, so maybe part of a remake project could just be to make a more finished form of SoM for the From' cults. To be honest, the exe that runs SoM is so simple, I could probably program it from scratch in a week. The tool itself is a little more sophisticated (what's going to take me so long to pull out a remake actually, is the fact that I'm doing it all in my own programming paradigm, which is radically open ended and ambitious -- SoM remake merely being the simplest of demonstrations)
I think an ultimate solution to this sort of thing though is to sit down and work out a system, so that the game author decides their catalogue of pieces in advance, then "shops" so to speak for the ones they want from a master catalogue... then compile that into their final personalized set -- per project. Of course tools to add pieces to already compiled sets would be required (and if the author didn't leave holes in their own catalogue then they would either have to append sets to the end, disjoint, or we could surely eventually come up with a tool to go over your project and convert the whole thing to a new piece layout)
I'm dedicated to back supporting SoM as much as possible, regardless of how perfunctory it's legacy is. If nothing else it is a fine rapid prototyping tool... especially if you want your finished game to feel as much like SoM as possible. Some aspects of SoM just feel unfinished, so maybe part of a remake project could just be to make a more finished form of SoM for the From' cults. To be honest, the exe that runs SoM is so simple, I could probably program it from scratch in a week. The tool itself is a little more sophisticated (what's going to take me so long to pull out a remake actually, is the fact that I'm doing it all in my own programming paradigm, which is radically open ended and ambitious -- SoM remake merely being the simplest of demonstrations)