More SOM gayness

#1
The more and more I use this program, the closer I come to being 100% sure I won't make another KF game with it.

I just realized last night you cannot cast a support magic until you have an equipped magic. ‎  Its quite possible in my game to obtain the earth heal magic first ‎  (or if anyone wanted to try to remake KF2 for instance with light magic being usable at the start of the game) before you learn any magic that can be 'equipped' in the equipment menu.

Without a spell being equipped, your cast bar doesnt show up, thus you can never cast support magic.

Just an FYI to anyone making a game that this is yet another flaw in the growing list of SOM bugs!

its not the end of the world of course, but just another little 'feature' of the game engine that will further make any productions using it a bit less professional.
- Todd DuFore (DMPDesign)
Site Founder
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#2
I hope someone is actually making a list. I wonder about sword magic though...


PS: This is seriously the buggiest piece of software I've ever seen in my life x10. Let's just say it's character...

PPS: I was hoping for some "gayness" Todd, what a let down?! Crying
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#3
I'll cook you up some gayness tonight with SOM when I get home...

Hows a screen shot of a male villager laying in bed with a big ogre sound...I can probably model a comfy heart patterned blanket for them quickly enough to add to the picture :P
- Todd DuFore (DMPDesign)
Site Founder
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#4
I think we can probably fix this bug eventually with a 0 magic no-name spell that gets equipped when you've no spell equipped and some other trickery to make it appear not to exist. If I can get the damn DInput controller interface to play nice we could even cancel the spell casting when the none-spell is equipped. At that point we could also make a bow/arrow setup if we can figure out the magic files enough to make an arching arrow magic (I know it's technically possible)

^The windup might be hard/impossible to do. So a crossbow might work better?? Also we'd have to figure out the weapon/arm animation system. When I do start working with animation though I'll definitely start with the arms.
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