SQS random thoughts

#2
It is amazing how far games have come. I remember reading an interview with a playstation developer when the PS2 came out. He said the system's abilities had really raised the amount of work it took to design a game. A single character model on the PS2 had double thew polygon count of an entire map area on the PS1. But at least the ‎  tools have improved along with the demands. ‎  There was another interview I read with one of the creators of the original asteroids game- he was saying how hard it was to program the sounds for the game from scratch. There was no standardized format or hardware capabilities back then so everything had to be figured out and designed from the ground up. Drool
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Messages In This Thread
SQS random thoughts - by Madison Lastrega - 2013-07-19, 07:40 AM
Re: SQS random thoughts - by HwitVlf - 2013-07-19, 08:09 PM
Re: SQS random thoughts - by Verdite - 2013-07-19, 11:22 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-21, 06:23 AM
Re: SQS random thoughts - by HwitVlf - 2013-07-21, 10:36 AM
Re: SQS random thoughts - by Verdite - 2013-07-21, 12:46 PM
Re: SQS random thoughts - by HwitVlf - 2013-07-21, 05:15 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-22, 08:01 AM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-27, 08:29 AM
Re: SQS random thoughts - by HwitVlf - 2013-07-27, 09:08 AM
Re: SQS random thoughts - by Verdite - 2013-07-27, 12:56 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-27, 04:11 PM
Re: SQS random thoughts - by Verdite - 2013-07-27, 06:01 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-08-05, 07:05 AM
Re: SQS random thoughts - by HwitVlf - 2013-08-05, 07:43 AM
Re: SQS random thoughts - by Verdite - 2013-08-06, 11:10 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-08-15, 06:13 AM
Re: SQS random thoughts - by Verdite - 2013-08-20, 12:10 PM
Re: SQS random thoughts - by HwitVlf - 2013-09-26, 02:34 AM



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