SQS random thoughts

#7
The model's starting pose has nothing to do with the CP triangles. The CP triangles are actually an entirely separate 3D model file from the MDL mesh - much like the MHM file is to the MSM. The problem with x2mdl is that it restructures everything including the CP file into a format that Mick thought made sense rather than the format that SoM requires. It reorders the CP triangles based on their occurrence in the source model, whereas SoM requires them to be in order of their color values. Spells getting launched into the floor is SoM's "default" when the CP file is botched.

If your new door matches the size and motion of an existing SoM door, you can probably just swap in the old door's CP file. Otherwise, you just have to do things in a precise order and make zero mistakes.
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Messages In This Thread
SQS random thoughts - by Madison Lastrega - 2013-07-19, 07:40 AM
Re: SQS random thoughts - by HwitVlf - 2013-07-19, 08:09 PM
Re: SQS random thoughts - by Verdite - 2013-07-19, 11:22 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-21, 06:23 AM
Re: SQS random thoughts - by HwitVlf - 2013-07-21, 10:36 AM
Re: SQS random thoughts - by Verdite - 2013-07-21, 12:46 PM
Re: SQS random thoughts - by HwitVlf - 2013-07-21, 05:15 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-22, 08:01 AM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-27, 08:29 AM
Re: SQS random thoughts - by HwitVlf - 2013-07-27, 09:08 AM
Re: SQS random thoughts - by Verdite - 2013-07-27, 12:56 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-07-27, 04:11 PM
Re: SQS random thoughts - by Verdite - 2013-07-27, 06:01 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-08-05, 07:05 AM
Re: SQS random thoughts - by HwitVlf - 2013-08-05, 07:43 AM
Re: SQS random thoughts - by Verdite - 2013-08-06, 11:10 PM
Re: SQS random thoughts - by Madison Lastrega - 2013-08-15, 06:13 AM
Re: SQS random thoughts - by Verdite - 2013-08-20, 12:10 PM
Re: SQS random thoughts - by HwitVlf - 2013-09-26, 02:34 AM



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