2013-06-26, 11:50 AM
I'm detracting from the conversation here, just to say quickly that if you want textures to tile, go to into GIMP and load your texture, Filters> Map> Make seamless.
"I lost a bunch and have been cheating, using open source minecraft textures."
Personally im very stringent when it comes to art, I have to make everything myself. That includes wall textures, clothing, faces. That said i'm sure your game will look sweet as.
"There's no real barrier to crack here. Part of implementing shields and other things is drawing the graphics for SOM. So under those circumstances it's trivial to pile on additional effects."
This is something I am really looking forward to. I also agree that Dark Souls went a bit nuts with normal mapping, its almost like every commercial developer feels they have to use standardised methods to make their game look good.
"I lost a bunch and have been cheating, using open source minecraft textures."
Personally im very stringent when it comes to art, I have to make everything myself. That includes wall textures, clothing, faces. That said i'm sure your game will look sweet as.
"There's no real barrier to crack here. Part of implementing shields and other things is drawing the graphics for SOM. So under those circumstances it's trivial to pile on additional effects."
This is something I am really looking forward to. I also agree that Dark Souls went a bit nuts with normal mapping, its almost like every commercial developer feels they have to use standardised methods to make their game look good.