SQS tiled floor example

#4
That's a big improvement over flat. There's also a subtle "depth perception" effect when tiles aren't 100% flat that adds a lot to the immersion when you're moving. ‎  What is the polygon count on a new tile?

One thing I was found that made a nice effect too, is to raise the bricks on one side of the map Piece a little- not the mating-edge mind you, just in from the edge a bit. You can rotate an off center map Piece like that in 4 different directions to make some very natural, non-tiled looking combos.

Biggrin Hey Ben, hauling 3 corpses around!? That's a bit creepy ‎  Huhani ‎  M&M 7 sure looked nice for a pre-3D game.
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Messages In This Thread
SQS tiled floor example - by Madison Lastrega - 2013-06-24, 09:36 PM
Re: SQS tiled floor example - by Verdite - 2013-06-24, 10:24 PM
Re: SQS tiled floor example - by HolyDiver - 2013-06-25, 01:10 AM
Re: SQS tiled floor example - by HwitVlf - 2013-06-25, 01:47 AM
Re: SQS tiled floor example - by dmpdesign - 2013-06-25, 07:48 AM
Re: SQS tiled floor example - by Madison Lastrega - 2013-06-25, 08:37 AM
Re: SQS tiled floor example - by HolyDiver - 2013-06-25, 10:42 AM
Re: SQS tiled floor example - by dmpdesign - 2013-06-25, 01:41 PM
Re: SQS tiled floor example - by Madison Lastrega - 2013-06-25, 04:24 PM
Re: SQS tiled floor example - by HolyDiver - 2013-06-26, 12:32 AM
Re: SQS tiled floor example - by Verdite - 2013-06-26, 11:50 AM
Re: SQS tiled floor example - by Madison Lastrega - 2013-06-26, 05:52 PM
Re: SQS tiled floor example - by HwitVlf - 2013-06-26, 10:35 PM
Re: SQS tiled floor example - by HolyDiver - 2013-06-27, 02:01 AM
Re: SQS tiled floor example - by Madison Lastrega - 2013-06-27, 08:31 AM
Re: SQS tiled floor example - by Verdite - 2013-07-21, 10:41 PM
Re: SQS tiled floor example - by Verdite - 2013-07-25, 10:30 PM
Re: SQS tiled floor example - by HwitVlf - 2013-07-26, 12:28 AM
Re: SQS tiled floor example - by Madison Lastrega - 2013-07-26, 07:39 AM



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