Seaguard

#3
Why should I put less thru it, then it won't be the way i wanted it. and if it cant be the the way i wanted, then why should i keep doing it? Dont get me wrong, I love som, And I love kings Field, But my storyline Requires some of the things Be in there. For example, I have made a bridge set that revolves. It has 3 sections that spin independantly (Thanks Dmp for the timer advice) ‎  Biggrin but every time you get in visual range of them the game slows Waaaaaay down to almost unplayable And the walls of fire that your charector must pass thru stop the game engine altogether! I'm not giving up, Just frusterated is all. :sick[1]:
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Messages In This Thread
Seaguard - by AsusX2 - 2010-01-23, 11:06 PM
Re: Seaguard - by HolyDiver - 2010-01-24, 12:59 AM
Re: Seaguard - by AsusX2 - 2010-01-24, 06:47 AM
Re: Seaguard - by HolyDiver - 2010-01-24, 07:13 AM
Re: Seaguard - by dmpdesign - 2010-01-24, 03:20 PM
Re: Seaguard - by AsusX2 - 2010-01-24, 05:58 PM
Re: Seaguard - by Madison Lastrega - 2010-01-24, 08:09 PM
Re: Seaguard - by HolyDiver - 2010-01-24, 10:35 PM
Re: Seaguard - by HolyDiver - 2010-01-25, 10:03 AM
Re: Seaguard - by darchangel - 2010-01-25, 11:35 AM
Re: Seaguard - by HolyDiver - 2010-01-25, 11:51 AM
Re: Seaguard - by darchangel - 2010-01-25, 12:28 PM
Re: Seaguard - by HolyDiver - 2010-01-25, 12:55 PM
Re: Seaguard - by darchangel - 2010-01-26, 12:21 PM
Re: Seaguard - by HolyDiver - 2010-01-26, 05:22 PM
Re: Seaguard - by Madison Lastrega - 2010-01-27, 03:10 AM
Re: Seaguard - by dmpdesign - 2010-01-27, 04:44 AM
Re: Seaguard - by AsusX2 - 2010-01-27, 04:46 AM
Re: Seaguard - by Madison Lastrega - 2010-01-27, 05:41 AM
Re: Seaguard - by darchangel - 2010-01-27, 12:59 PM
Re: Seaguard - by HolyDiver - 2010-01-27, 09:40 PM
Re: Seaguard - by dmpdesign - 2010-01-27, 10:43 PM



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