2009-09-06, 03:37 AM
Custom objects could easily (well thats a relative term I suppose) be created to fill your ceiling gaps, but creating map pieces that allow for multiple floors is quite a challenge unfortunately.
I was going to set out to create a cave set that could be multiple floors but realized that it would just take sooooooo many custom parts to build it that the set would likely just be usable for my game only, so since it wouldnt be realistic to build a worthwhile 2 floor cave set that anyone could implement, I cut it from the current project.
SOM has a really bad limitation to only around 1024 or so map parts, and since so many folks have made games with a majority of the included parts (8-900 out of the 1024 total) implementing a set that would likely require about 100 custom parts just seemed like nonsense.
When I finish my current game I am going to modify my SOM tool to use entirely customized parts, and do away with a majority of the prefab ones. The new game I make with it will be much smaller than dark destiny, but should look alot better and be much more intricate with the ability to have multiple levels, better drop off points etc.
The other thing to keep in mind with multi-tiered map pieces is SOM's hardcoded insta player death at -10m. If you build a multi level set that is beyond 10m deep, the player will die immediately when touching it. So this really limits the space you have to work with.
If you become serious about making a full game I will teach you how to make custom parts to fill in gaps and help customize your map pieces to make your game more unique and help work out some of the map designs that SOM originally cannot do.
I was going to set out to create a cave set that could be multiple floors but realized that it would just take sooooooo many custom parts to build it that the set would likely just be usable for my game only, so since it wouldnt be realistic to build a worthwhile 2 floor cave set that anyone could implement, I cut it from the current project.
SOM has a really bad limitation to only around 1024 or so map parts, and since so many folks have made games with a majority of the included parts (8-900 out of the 1024 total) implementing a set that would likely require about 100 custom parts just seemed like nonsense.
When I finish my current game I am going to modify my SOM tool to use entirely customized parts, and do away with a majority of the prefab ones. The new game I make with it will be much smaller than dark destiny, but should look alot better and be much more intricate with the ability to have multiple levels, better drop off points etc.
The other thing to keep in mind with multi-tiered map pieces is SOM's hardcoded insta player death at -10m. If you build a multi level set that is beyond 10m deep, the player will die immediately when touching it. So this really limits the space you have to work with.
If you become serious about making a full game I will teach you how to make custom parts to fill in gaps and help customize your map pieces to make your game more unique and help work out some of the map designs that SOM originally cannot do.
- Todd DuFore (DMPDesign)
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