Shadow Tower SOM - General Discussion

Durability is unfortunately impossible in SOM, so I've opted instead to turn it into the more traditional King's Field style of gameplay. Though, it will still retain the map design and horror atmosphere of the original Shadow Tower.
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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Personally, I would cut down on how many weapons are available. Shadow Tower threw as many weapons at you as it did because these weapons broke after killing a couple handfuls of demons, shadows and beasts.

No Dorado's Ashes?

What if you included the ashes but they had a different purpose?

Like upgrading weapons
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I think those are good ideas, I personally hated the overdone focus on durability in that game, in RPGs I like to level up and be rewarded for thorough exploration, not feel like I have to rush through and skip grinding because my damn weapon is going to break and I have limited ways to repair it. ‎ 

Using the ashes for another purpose, removing a lot of the mundane, repeated weaponry and focusing on more unique pieces sounds cool to me.
- Todd DuFore (DMPDesign)
Site Founder
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Hello! I love this game and when I heard about this remake project I was very excited. Are there any news about the project? A playable demo or teaser video?
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I cancelled it a while back, don't plan on doing anything more with it. If I ever resurrect this project again I'll probably do a sequel-type game, as I'm done doing remakes.
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
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