2010-01-02, 03:06 PM
I agree , and finding away to allow more than 1024 would also be a good present for 2010 as well and would allow for detail orianted guys like me, to expand my World.... And now that I have you thinking John. What about using a hex editor to find the values that SoM uses for such factors as Map pieces or objects available in a map, to alter the values? I mean to the average builder 500 objects is cool, but me I would like to double that amount to 1000 if I could or even 750 would do..... one of my maps right now has 300 and I still have 1/4 of the map to do. As you well know John, I want my world to be as fun to look at, as it is functionable.... I know that with modern machines increasing these limits wont slow the works down too bad ... And I am sure that it can be done.... I just wish SoM would go into Open source then we could give it the funtions we ALL dream of.... Any Ideas?
John, one last question? does the 500 limit mean 500 objects, 500 items 500 NPC's ect or is that 500 TOTAL for all of them, if that is the case I have to find a way to raise the level or my game WILL use all 64 maps to have MY level of detail...... Thanks my friend:)
John, one last question? does the 500 limit mean 500 objects, 500 items 500 NPC's ect or is that 500 TOTAL for all of them, if that is the case I have to find a way to raise the level or my game WILL use all 64 maps to have MY level of detail...... Thanks my friend:)