Should we make a list of Map Piece dimensions?

#6
I agree with John, I would love to impliment falling with my game.... I think I have an easy solution but would need some help to see if we can actully make SoM do it:) I have been studying the ISOs of both PS1 games...
As far as I can tell the engine is all event based simular to SoM. So maybe what they did was have 5 always on events in every map, ‎  that were triggered by sudden distance (elevation in meters) changes. like for example , Remember when in KF1US the first bridge you came too , when you fell it takes 30 hp when you fall, no mater how you fell,the lighthouse I think was like 50 or so and you only got hurt from the top two levels if you fell( I remember that well, I was lazy and tried to walk off the damb thing to save time and died) and where got the samari sword you had to fall to get, that took like 250 or so... The point is if you had an always on event that could either like john said measure in time your disatance the fall, and then a preset damage amount based on the event that would work well... or if Som would allow you to set a timer based on height in meters:) I hope some of this makes sence, It does to me but hey, I'm wierd:) If it does make sence or sound possible , lets put our heads together and do it:) ‎  I miss the bows too.Why they did not add the animation for it, is silly. We'll tackle that one next:) ‎  but first Lets see if we can duplicte the events they used in the PS1 for falling, after all, it was an all event based engine, we just got to figure out how they set up the event(s) :)
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Re: Should we make a list of Map Piece dimensions? - by Madison Lastrega - 2010-01-04, 06:20 AM



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