Sky Models

#4
I tried the cube method with a cloudy sky and got good results (see picture).
To answer your question Ben- you don't need to cut the cube texture up- it stays one piece. Just use the PRF Editor's TRX converter if you want it bigger than 256.
Attached is a sample cube-sky in MQO and MDO formats. The sample's cube texture is from cgtextures.com and it's not aligned or sized optimally for SoM. It's just for a sample.

In case anyone wonders, the 'dummy' texture/mesh in the sample is to take up SoM's drifting sky 'slot' so that the cube-sky texture won't drift like the fog does in SoM.


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.zip   CubeSkySample.zip (Size: 628.82 KB / Downloads: 145)
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Messages In This Thread
Sky Models - by HwitVlf - 2011-10-22, 05:12 AM
Re: Sky Models - by dmpdesign - 2011-10-22, 03:16 PM
Re: Sky Models - by Verdite - 2011-10-22, 09:43 PM
Re: Sky Models - by HwitVlf - 2011-10-23, 12:22 AM
Re: Sky Models - by dmpdesign - 2011-10-23, 03:05 AM
Re: Sky Models - by Verdite - 2012-06-13, 04:10 AM
Re: Sky Models - by HwitVlf - 2012-06-14, 05:25 AM
Re: Sky Models - by Verdite - 2012-06-16, 08:32 PM



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