So how does reskinning work?

#1
Looking thru the DATA/ENEMY/ folder, I see TEXTURES.

In there there are .txr and .bmp files. Neither of which are necessary to .mdl files.

So I'm curious... when you re-skin a monster for example. Does it not create a new .mdl file? Or is there a new way to associate textures with .mdl files Confused

If you can texture a .mdl file with a .txr file somehow, that would really open up some possibilities. The most basic of which is better colour depth.

Thoughts?
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#2
Alright take my minotaur for example his mdl data is e010.mdl

And a regular minotaur has the same e010.mdl data.

I create prf's for my newly reskinned monsters then hex edit them. To remember which prf to lookup i type the number in the enemy folder of the enemy at the end of my extracted texture file name.
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#3
Can you explain the entire process more or less and what files result / how they are connected?

Please Sweatdrop
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