So how does reskinning work?

#1
Looking thru the DATA/ENEMY/ folder, I see TEXTURES.

In there there are .txr and .bmp files. Neither of which are necessary to .mdl files.

So I'm curious... when you re-skin a monster for example. Does it not create a new .mdl file? Or is there a new way to associate textures with .mdl files Confused

If you can texture a .mdl file with a .txr file somehow, that would really open up some possibilities. The most basic of which is better colour depth.

Thoughts?
Reply



Messages In This Thread
So how does reskinning work? - by HolyDiver - 2010-09-13, 07:12 PM
Re: So how does reskinning work? - by Verdite - 2010-10-07, 02:42 AM
Re: So how does reskinning work? - by HolyDiver - 2010-10-07, 04:18 AM



Users browsing this thread:
2 Guest(s)