Sky Models

#1
I tried the cube sky model described here with SoM. ‎  It worked well for a star field and ends up seamless and without stretching unlike a dome design. ‎  If anyone decides to make custom sky models, I would try a cube layout first.


Attached Files Thumbnail(s)
   
Reply

#2
looks nice john :)
- Todd DuFore (DMPDesign)
Site Founder
Reply

#3
John could you elaborate a lil bit on this, would i need to cut up the cube afterwards, and more importantly could i use just one texture to create a new sky?

I was put off by having to cut my image to pieces first then convert and convert and so on... So i didnt even try. If theres a quicker way i'd be glad.
Reply

#4
I tried the cube method with a cloudy sky and got good results (see picture).
To answer your question Ben- you don't need to cut the cube texture up- it stays one piece. Just use the PRF Editor's TRX converter if you want it bigger than 256.
Attached is a sample cube-sky in MQO and MDO formats. The sample's cube texture is from cgtextures.com and it's not aligned or sized optimally for SoM. It's just for a sample.

In case anyone wonders, the 'dummy' texture/mesh in the sample is to take up SoM's drifting sky 'slot' so that the cube-sky texture won't drift like the fog does in SoM.


Attached Files Thumbnail(s)
   

.zip   CubeSkySample.zip (Size: 628.82 KB / Downloads: 145)
Reply

#5
Beautiful!

HD KF games incoming!
- Todd DuFore (DMPDesign)
Site Founder
Reply

#6
I'm wanting to replace the most obvious part of a sky which im assuming is the outermost layer. I just want to replace the texture. Can someone help? The name of the outermost sky model or models texture name would be enough. :)

Lets say i want to replace the default SoM 'daytime' sky texture.
Reply

#7
All layers of the sky are in a single MDO file that uses 2 textures in "data\map\model\"
"sky01_1.txr" is the daytime sky and "sky01_2.txr" is daytime sky's "horizon haze" texture and so on.
Reply

#8
Cheers :)

Had to remap your cube - the mapping didnt match the texture. No worries old pal.

Got a new cuboid skybox setup, though ill need to edit the top section to hide the top corners. Im just going to use a high opacity brush to cover any colour variations.
Reply





Users browsing this thread:
1 Guest(s)