2013-07-17, 02:00 AM
(2013-07-17, 01:10 AM)HwitVlf link Wrote:I remember reading a post by Agetec's Mark Johnson where he said the slow movement in the KF games was because they had much higher detail than most games and the slow motion was needed to allow time to stream stuff like these textures. I'm still amazed at how good these textures look for being relatively small. That "greenery" texture looks excellent for 256x as do several of the wall textures.
Yeah, Kings field made great use of Level streaming, as I think it is called.
You can really see it in the early kings fields if you choose Wireframe mode, the way the walls have an LOD quality, and the way rooms are only loaded if you can see them, it's a type of culling I think...