2014-02-15, 04:24 PM
That's a good idea, and it was easy to do.
In each separate directory where you store the pieces for map sets, you'll have a data file just for that, that's what the old file used to be, but it would be a big register for every tile set, now it's just for one tile set. Here's an example of how it would work:
First, make the tile.data file for your set, place it with the models etc, and make the entries inside it. You'd need to know the hexadecimal system.
Entries look like this: " tiles[0x01, 0x01] <- tSet0X1_1; "
You'd then need to add a link to that file in the main register, which is a small external script.
It's done like this: " PhraseTileData(working_directory+"\map\monkSet\MONK.DATA"); "
Anyway. Sorry the demo wasn't out yesterday, the map editor I was building is too buggy at the moment, so I'm having to create the map by hand, as well as all the resources. Here's a preview. Don't worry about the really short fog distance, I just added it in for atmosphere, you can increase that to what you want, or even remove it if you so wish.
I decided, since the original SoM came with King's Field 1, why not recreate the second area of King's Field 2! This'll eventually become a full remake, bundled with the tool on release, as King's Field 1 was with the original.
If I have time, an 'Outdoor' preview area will be done too, which'll allow you to see how SoM 2.0 could eventually look outside. This'll be an original design I've had for a little while though.
In each separate directory where you store the pieces for map sets, you'll have a data file just for that, that's what the old file used to be, but it would be a big register for every tile set, now it's just for one tile set. Here's an example of how it would work:
First, make the tile.data file for your set, place it with the models etc, and make the entries inside it. You'd need to know the hexadecimal system.
Entries look like this: " tiles[0x01, 0x01] <- tSet0X1_1; "
You'd then need to add a link to that file in the main register, which is a small external script.
It's done like this: " PhraseTileData(working_directory+"\map\monkSet\MONK.DATA"); "
Anyway. Sorry the demo wasn't out yesterday, the map editor I was building is too buggy at the moment, so I'm having to create the map by hand, as well as all the resources. Here's a preview. Don't worry about the really short fog distance, I just added it in for atmosphere, you can increase that to what you want, or even remove it if you so wish.
I decided, since the original SoM came with King's Field 1, why not recreate the second area of King's Field 2! This'll eventually become a full remake, bundled with the tool on release, as King's Field 1 was with the original.
If I have time, an 'Outdoor' preview area will be done too, which'll allow you to see how SoM 2.0 could eventually look outside. This'll be an original design I've had for a little while though.