Sword of Moonlight.... for the PSP?

#7
Lovely picture :) I think I have that same cardinal tree ornament- spooooky! Or maybe not. . . who knows

I don't think SoM could get ported to PSP and I doubt Mick would have a clue about it. The "process hooking" method he's using for SomEx (intercepting processing calls and re channeling them through newer DX procedures) is a feature built into the Windows platform to help developers debug their programs but it doesn't apply outside Windows. Mick has said several times that he's clueless about hacking (editing compiled machine code) which is why he's using the add-on hooking approach instead of working directly on SoM's game.exe.

The PSP can't handle the amount of polygons/texture-memory that SoM can, but even if you made a lower-end SoM game the PSPs processor would have to handle several layers of emulation (to create a DX environment for SoM) on top of SoM's normal processing demands. I doubt the PSP could handle that much effectively.
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The only other option would be to make SoM run natively in the PSP environment, but you would need to have the source code (which, I think, is how Doom, Hexen etc were ported to PSP) or some serious hacking talent to decompile SoM's game.exe.
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Sword of Moonlight.... for the PSP? - by Hguols - 2011-12-27, 11:40 PM
Re: Sword of Moonlight.... for the PSP? - by HwitVlf - 2012-01-21, 10:21 PM



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