2010-01-22, 09:28 AM
Not sure it can be done so easily out right but this reminds me footsteps on different surfaces always add a lot to atmosphere. What KF-like From' games have had footsteps I wonder??
PS: If someone wants to collect the footstep sounds I'm sure I could make them work with Som as long as you loaded a counter with a number for the kind of footsteps you want (via variously placed trigger events)
PPS: Even much sooner it might be possible to control acoustic type effects via counters so you the sounds seem to be coming from different types of rooms (has anyone tried Som with like 5.1 sorround sound yet?)
EDITED: I'd like to know if these are used...
#define DSSPEAKER_HEADPHONE 0x00000001
#define DSSPEAKER_MONO 0x00000002
#define DSSPEAKER_QUAD 0x00000003
#define DSSPEAKER_STEREO 0x00000004
#define DSSPEAKER_SURROUND 0x00000005
#define DSSPEAKER_5POINT1 0x00000006
I don't see many options for environmental effects in Direct Sound 7, but it might be relatively simple to upgrade the sound to DX8 which I'm pretty sure does have a wide range of options.
PS: If someone wants to collect the footstep sounds I'm sure I could make them work with Som as long as you loaded a counter with a number for the kind of footsteps you want (via variously placed trigger events)
PPS: Even much sooner it might be possible to control acoustic type effects via counters so you the sounds seem to be coming from different types of rooms (has anyone tried Som with like 5.1 sorround sound yet?)
EDITED: I'd like to know if these are used...
#define DSSPEAKER_HEADPHONE 0x00000001
#define DSSPEAKER_MONO 0x00000002
#define DSSPEAKER_QUAD 0x00000003
#define DSSPEAKER_STEREO 0x00000004
#define DSSPEAKER_SURROUND 0x00000005
#define DSSPEAKER_5POINT1 0x00000006
I don't see many options for environmental effects in Direct Sound 7, but it might be relatively simple to upgrade the sound to DX8 which I'm pretty sure does have a wide range of options.