Text rewriter in the works (I18N on the table)

#6
Well you do know it's possible to unequip by choosing to equip then choosing No when it asks you to equip or not. So that can present some confusion. The fix I suggested would require being able to make events that would equip items for the player (I'll be working on this) which would mean finding the memory address that represents each equip slot and hopefully being able to write an item number into it in a meaningful way, and have SOM react accordingly (if not further hacks could ensue like adjusting the players parameters for som)

You can make what I call a pseudo-item which I usually name with all caps, like BARE HANDS or NONE or something. Since your game is directly in line with KF, I think it might be better not to introduce something non traditional like fist fights. Even with a scary gauntlet I'm not sure I'd feel safe fighting any of the SOM monsters with my barehands Geno


About replace Holy with Dark, that is of course doable. But it's also something you can very easily do by opening your output .exe into a hexeditor, search for all cases of Holy and just type Dark on top of them and save, voila.

I mean, if that's all you want, I'd do it that way... since John has already overwritten the file gratuitously (that's how he translates it)

Still wouldn't hurt to integrate this "technology" with DD... I think we will easily set something up for you so players could easily help translate DD into any language of their choice. The way this would work in in the english translation file, we'd just translate ?/??(or whatever the original word was) to Dark, and for the Japanese we'd translate it to ?/? (Dark or Unholy or whatever you prefer).

So in other words, before setting this up, I'd like to to translate DD back into the original SOM Japanese. At least for the stuff in the exe. That much is probably as easy as copying over John's exe with the original.


PS: We could probably easily work out a text hack so that after you equip the NONE pseudo items, instead of looking like you're equipped with an item called NONE with stats of 0, it could look in the Menu just like it would if you unequipped your weapon/magic.

PPS: There are a number of enemy magics that look like nothing happened and don't connect to anything. I'd recommend using one of those for the none magic equip. You will still drain your bar if you hit the magic button though. If I can get the controller working through my proxy dll though we can fix that (it's giving me problems)
Reply



Messages In This Thread
Re: Text rewriter in the works (I18N on the table) - by HolyDiver - 2009-10-17, 01:32 AM



Users browsing this thread:
1 Guest(s)