The Evolution of Sword of Moonlight

#2
When I started working with SOM I enjoyed using the tools to customise my project, and after a while I became dedicated to creating something unique from my own imagination. SOM was the best place to start for me, and the smaller community was actually more encouraging than a larger community.

With that in mind, my scope was and still is to bring a unique kings field experience to people, not only to promote SOM and allow the community more assets to enjoy, but to also do what I have always wanted to do - project my imagination and art form, which I couldnt do through writing or drawings alone.

After 3 years of working on my project, various "SOM enthusiasts" encouraged me to keep my own style, but try to keep the artwork similar to SOMs artwork. Its been damn tough keeping on track when you are a 1 man team, relying on snippets of advice as a framework, then filling in the blanks yourself.

Sadly this also means that I cant satisfy peoples desire to play a SOM game, because of the amount of hours I have put in and still have to put in...
But it did happen that my project encouraged people to start their own projects, because creating something entirely custom seemed very unlikely given the time and effort someone would need to give in order to create.

While you do raise alot of valid points, I think SOM has gone from being a From Software release to a community based enterprise... When I look at the tools that came with SOM it seems inevitable that people would expand on the original game. Maybe From didnt expect it to become community based, and rather predicted it to be kept within friends of the consumer who bought SOM.

To have maintained the community is something we can all be proud of - John has spent alot of time keeping things above water here, and thats something.
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The Evolution of Sword of Moonlight - by Hguols - 2013-09-02, 03:48 AM
Re: The Evolution of Sword of Moonlight - by Verdite - 2013-09-02, 12:44 PM



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