The Evolution of Sword of Moonlight

#5
(2013-09-02, 04:48 PM)Verdite link Wrote:I wanted to mix custom with template but it didnt work so well.

I can honestly say, that's not a problem I experienced until The Field of Kings, where I used custom pieces. ‎  (thank you again sir for making my game beautiful)

I was able to finish my game (using a different engine) but I can't even create a simple SoM runtime with the custom pieces. ‎  (which, I raise an eyebrow to all the added stuff I used vs. the non-added where I could create a runtime without issue)

Was this the problem you had?

(2013-09-02, 04:48 PM)Verdite link Wrote:I think that using the templates would cater for the KF fanbase alot, wheras we wouldnt be drawing in gamers or game makers who prefer high res games. John has created the ability to increase the texture resolution which we can apply to the original templates, but without the original high res textures we would have to make the high-res textures from scratch.

SoM will never compete with the now available (freeware) PC games out there today, technologically speaking. ‎  You might be able to match texture and resolution, but the engine wreaks of the mid nineties and runs like it too. ‎  (which, is mighty fine era if you ask this King's Field fan)

My recommendation? ‎  Switching mediums.

My vision (should I have time to research it as I won't have the ability to develop it) involves:

a iPhone/Android Windows 98 emulator
a SoM.exe game
a .bat type file to seamlessly load the game without interfacing with the OS emulator and create reasonable "keystrokes"?

Voila. ‎  Awesome handheld game with technology that DOES rival other handheld games on the market. ‎ 

(2013-09-02, 04:48 PM)Verdite link Wrote:Essentially we have all had our parts to play in improving the community, and the community will grow in various ways thanks to our efforts - its whether anyone else is willing to give up their spare time after we retire ‎  Smile

I might be very guilty of overlooking the fact that I see more textures/mods/add-ons made than SoM games made, because there are more ‎  textures/mods/add-on makers than game makers here. ‎  ....by trade. ‎ 

I think as long as someone has the interest and capacity for this genre of digital hobby, we've got a chance. ‎  If people are still making NES games/mods, I'd say we've definitely got a chance.
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The Evolution of Sword of Moonlight - by Hguols - 2013-09-02, 03:48 AM
Re: The Evolution of Sword of Moonlight - by Hguols - 2013-09-03, 11:37 PM



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