The Evolution of Sword of Moonlight

#8
Awesome post John. :)

I completely agree that game-maker tools are for the laymen. With that comes a level of simplicity, which does limit choices as you said.

However limited, I think there are still a massive amount of variables that can be used to make a very innovative game. Likewise, made from scratch isn't going to reinvent the wheel anymore.

Not without better equipment, education... funding...

I think its debatable which would take more creative, innovative efforts. Making an innovative birdhouse design from scratch? ...or making an innovative birdhouse design only using X number of pieces / this tool.

It might be a matter of opinion, but I'd rather see more of the latter, specifically because I think it would take an extra special something to make a game like that didn't seem like it was cookie cut from someone else's doings.
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The Evolution of Sword of Moonlight - by Hguols - 2013-09-02, 03:48 AM
Re: The Evolution of Sword of Moonlight - by Hguols - 2013-09-12, 01:29 AM



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