2012-01-18, 09:05 AM
Well, saving is strangely out of the question. There is a way to create "checkpoints" of sorts, though its more like a level select....which would look better just to code with images and hotspots.
I made a rather lo-fi "fight". Sorry its not exactly intense. Click on the demon, he disappears.... I think in lieu of making a slicing animation, I'll just create a special sword cursor in vain of the ones already available.
https://www.swordofmoonlight.com/testfighting.zip
This way, there's a fight and no respawn....
However, I think the only way I'll be able to make a character death is if I create a timing frame. That would be the one hit death deal..... sort of a "kill the monster in two seconds or he'll kill you". That means no hotspot monster, and the monster is part of the image/background. I guess I could make an animated GIF of a sword swing....
I'm thinking progressing to a new area would be triggered by defeating a boss monster.
I'll have to study more on this later....
I made a rather lo-fi "fight". Sorry its not exactly intense. Click on the demon, he disappears.... I think in lieu of making a slicing animation, I'll just create a special sword cursor in vain of the ones already available.
https://www.swordofmoonlight.com/testfighting.zip
This way, there's a fight and no respawn....
However, I think the only way I'll be able to make a character death is if I create a timing frame. That would be the one hit death deal..... sort of a "kill the monster in two seconds or he'll kill you". That means no hotspot monster, and the monster is part of the image/background. I guess I could make an animated GIF of a sword swing....
I'm thinking progressing to a new area would be triggered by defeating a boss monster.
I'll have to study more on this later....